Rakghoul

Rakghouls are deformed mutants living in the Undercity of the Outer Rim world of Taris. Created by the Sith magic of the Muur Talisman, Rakghouls were meant by their creator, Karness Muur, to be his own army, as he could control them and allow them to use their skills, like the use of ships and weapons. However, without the control of the Muur Talisman, Rakghouls became mindless beasts that traveled in packs of between four and eight and charged towards anything that looked or smelled like food.

Origins
Around 7,000 BBY the Sith Lord Karness Muur crafted a device known as the Muur Talisman to turn others into mindless thralls he could command. It had no effect on Force-sensitives and many non-human species, so he engineered the rakghoul infection to control them. Muur intended for the rakghouls to be his infinitely expanding army to conquer the galaxy. Under unknown circumstances the talisman ended up in the Undercity of Taris where it spread Rakghoul Plague amongst the Outcast for many centuries.

Non-Force-sensitive who encountered direct contact with the Talisman were almost immediately transformed into Rakghouls. These monsters further plagued the Outcasts—the inhabitants of the Undercity—with their bites, which transmitted a dangerous disease. Individuals infected with this disease would later transform into rakghouls themselves. Following contraction of the disease, the infection's manifestation was a rapid and painful experience. The victim would begin transformation into a rakghoul within 48 to 72 hours - applying healing and serum within that time-frame is critical. Bodies become twisted, skin pigmentation would drain and the victim would attain a whitened corpse-like state.

D6 Stats

 * DEXTERITY: 3D+2
 * PERCEPTION: 2D
 * Search: 3D+1
 * STRENGTH: 4D
 * Climbing/jumping 5D+2

Special Abilities

 * Rakghoul Disease: Any sentient bitten by a Rakghoul runs the risk of contracting Rakghoul Disease. Depending on the severity and placement of the subject's wound - they must make an Easy, Moderate or Difficult Stamina +check once per day until Serum is applied.


 * Low-light Vision: Rakghouls can see twice as far as Humans in dim light.


 * Exceptional Reflexes: Rakghouls gain a +1D bonus to all Perception rolls made to determine initiative.

OOC NOTE
''Star Wars Purists will no doubt be aware of some of the differences in information on this page compared with that of the WEG D6 Creatures Stats PDF and even the Wookieepedia article. The differences in Rakghoul disease infection, etc, were carefully considered and made for the sake of game balance and fairness to players. PC Death without consent does not occur on SW Galaxy At War MUSH - therefore, some changes had to be made in the interest of players to make it less dire and more fun.''