Armadid



The Armadid is a vicious, non-sentient predatory creature native to Nubia - a small, temperate planet located on the edge of the Core Worlds.

Biology
This immense, reptilian predator resembles an elongated, armored bull. It is a vicious beast whose tail ends in a massive claw. Its toothy maw is protected by a pair of long, curving tusks; and each of its four legs end in a huge, three-talon foot.

- OOC NOTE: ''This creature is a Beast in every sense of the word. Caution is advised when utilizing it for RP purposes as it could potentially put you or your fellow players into a mame/life/death type of situation.''

D6 Stats

 * Type: Mountain predator
 * Planet of Origin: Nubia
 * DEXTERITY 3D+1
 * PERCEPTION 1D+2
 * Hide 2D+1 (4D+1 in rocky terrain)
 * Search 3D
 * STRENGTH 4D+2
 * Climbing/jumping 7D+1
 * Control 2D
 * Force Powers: Burst of Speed.
 * Special Abilities:
 * Camouflage: When in rocky terrain, the armadid’s gray armored body blends in with its surrounding. This provides the Armadid with a +2D bonus to hide skill checks made in rocky environments.
 * Exceptional Reflexes: Armadids gain a +1D bonus to all Perception rolls made to determine initiative.
 * Force-Sensitive: Armadids are Force-sensitive.
 * Horns: An armadid can gore a foe with its horns, inflicting STR+2 in damage.
 * Low-light Vision: Armadids can see twice as far as humans in dim light.
 * Natural Armor: The Armadid adds +2D to Strength rolls made to resist physical damage, and +1D to Strength rolls made to resist energy damage.
 * Tail: The crab-like pincer on the end of an armadid’s tail can pinch an opponent for the creature’s Strength rating in damage.
 * Move: 10
 * Size: 3 meters long