Squib



Squibs are a sentient species from Skor II known for collecting, trading, and haggling. Adult Squibs have humanoid bodies averaging a meter in height. They are covered in colorful fur and had pointed snouts, tufted ears, and large eyes. Squibs taste objects by rubbing them over their fur. They are gregarious, insatiably curious, and obsessed with haggling and deal-making. It is said that the easiest way to get information from a Squib is to propose a trade.

Biology and Appearance
Squibs are small, sentient, humanoid rodents who range from 0.8 to 1.2 meters in height. Their pink skin is covered in fur that ranges from white, gray, black, and brown to blue, violet, and red. This coat serves as an important olfactory organ, able to pick up scents at a distance and ascertain intrinsic details—seeing through a disguise or identifying a forgery, say— when rubbed against. This has led to a common Squib greeting: rubbing a person's palm across the cheek fur. As Squibs often wear gloves, this conveys more information than a simple handshake. The hackles stand on end when a Squib is nervous. Squibs wear clothing and footwear, but individuals leave fur exposed to facilitate olfaction.

Squib eyes are large in relation to the skull and located on the sides of the head. They come in shades of blue, yellow, red, and brown. Their large ears often sported tufts of fur whose color could differ from that of the main coat. These pointed upward and can pivot to zero in on specific sounds. The short Squib muzzle tapers to a bewhiskered black nose. Their mouths are full of forbidding, sharp teeth. Squibs can store items in their flexible cheeks. The species have nimble, five-fingered hands and five toes on each foot.

The Squibs have quick metabolisms and relatively short life spans. A Squib is considered a child (fuzzling) until 9 standard years of age. Sexual maturity occurs at 13 standard years. Beginning at around 39 years, a Squib enters middle age, when the fur grayed and the face wrinkled. Squib life expectancy was about 65 standard years.

Stats & Skills

 * Attribute Dice: 12D
 * DEXTERITY: 2D+2/4D+2
 * KNOWLEDGE: 1D/3D
 * MECHANICAL: 2D/4D
 * PERCEPTION: 2D/4D
 * STRENGTH: 1D/3D
 * TECHNICAL: 1D/3D
 * Move: 8/10

Story Factors
Haggling: Squibs are born to haggle, and, once they get started, there is no stopping them. The surest way to lure a Squib into a trap is to give it the chance to make a deal.