Hawk-Bat



Hawk-bats are reptavian creatures with a curved beak and leathery wings that can be found on urbanized worlds like Coruscant and Taris. They are believed to be one of the two only native Coruscanti species left in existence (the Thrantcill being the other). Both are feared and admired; although they were considered to be an elegant species. To get on a hawk-bat's bad side can be a very dangerous proposition. As a result, very few live in captivity.

Biology
The wingspan of a hawk-bat averages 1.5 meters. The wings consist of a thin membrane stretched over a series of wing-bones. The membrane itself is studded with spiky growths. The hooked beak of a hawk-bat contains tiny teeth that can tear prey to shreds, which they found with a combination of accurate eyesight and echolocation.

Flocks of hawk-bats hunt and attack their prey as if they were one. Though they favor granite slug and shadowmoth larvae, hawk-bats will feed on anything that moves. Even large enemies can be taken down by a large flock. Though a solitary hawk-bat can prove to be a significant threat, it is weaker when alone.

If one hawk-bat is disturbed, all of its companions attack the enemy at once. They usually travel in large flocks through the pipes and lower levels of Coruscant. Every few months, they migrate - despite lack of seasons within the lower-levels. Because of this, many scientists came to believe that hawk-bats evolved during the ancient times of Coruscant, making them the only known species to survive Coruscant's urbanization. Hawk-bats hate the cold and usually stayed away from it. Many live on power-cables or in heated vents, hanging upside down in warm pipes below buildings. Because of their ferocious reputation, they have become a symbol for many swoop gangs and pirates; and the lightsaber form "Ataru" was named after the Hawk-Bat.

D6 Stats

 * Type: Small airborne predator
 * Planet of Origin:
 * DEXTERITY 5D
 * PERCEPTION 4D
 * Hide 7D+1
 * Search 7D+2
 * Sneak 8D
 * STRENGTH 2D
 * Brawling 2D+2
 * Special Abilities:
 * Claws: Do STR+2 damage.
 * Sonic Stun: Once per day, a hawk-bat can release an incredibly powerful and shrill cry that can stun creatures. This focused blast has a 10 meter range and requires a successful thrown weapons attack. The blast deals 3D stun damage.
 * Exceptional Reflexes: Gain a +1D bonus to all Perception rolls made to determine initiative.
 * Blindsight: Using its keen non-visual senses, a hawkbat maneuvers and fights as well as a sighted creature. Concealment, invisibility and darkness are irrelevant. This ability has a range of 20 meters.
 * Move: 4, 30 (flying)
 * Size: 1 meter high