Guided Attack

Required Powers: Combat Sense, Danger Sense, Farseeing, Life Sense, Life Detection and Sense Force

Skill Used: Sense

Sense Difficulty: Target’s Control or Perception roll

This power may be kept up.

Warning: Anyone who uses this power to harm a helpless character receives a Dark Side Point.

Effect: By successfully using this power and studying a single opponent for two full rounds, a character can anticipate that opponent’s reactions in combat. This effectively reduces the opponent’s defense dice rolls made to evade the character’s attacks by half for the duration of the combat, or until the character using this power is stunned, wounded, or worse.