Projected Fighting

Required Powers: Concentration and Telekinesis

Skills Used: Control+Sense+Alter

Control Difficulty: Difficult.

Sense Difficulty: Difficult.

Alter Difficulty: Moderate, modified by proximity.

This power may be kept up as long as the distance between the Jedi and the target remains roughly the same.

Description/Notes: This allows the Jedi to strike an enemy without physically touching him/her. The Jedi may elect to cause stun damage, and even then should only use this power to protect an innocent; using this power to cause anything more serious than stun damage will cause him/her to gain a Dark Side Point. If the power is successful, the Jedi must then make an Easy brawling roll to hit. If the target is Force-sensitive, then s/he may make a Brawling Parry roll to avoid the attack. Otherwise, no dodge is allowed. Add any bonuses to armor for the target. The Jedi may aim for any specific part of the target’s body at a –1D penalty.