Enhanced Coordination

Required Powers: Life Sense and Affect Mind

Skills Used: Control+Sense+Alter

Control Difficulty: Moderate.

Sense Difficulty: Difficult.

Alter Difficulty: Variable, depending upon number of targets. Modified by proximity. Number of individuals to be affected - Difficulty

1-10 - Very Easy

11-100 - Easy

101-500 - Moderate

501-5,000 - Difficult

5,001-50,000 - Very Difficult

51,000-500,000 - Heroic

This power may be kept "up," but a new power roll must be made whenever the Jedi wishes to coordinate new troops or skills are to be changed.

Effect: The use of this power allows a Jedi to coordinate the activities of a group in order to increase the group's effectiveness at a given task. This power may only be used on targets who are in agreement with the intent of the Jedi (such as, "to defeat the Rebellion"). It does not grant the Jedi mental control over the affected troops. Instead, this power links all of the troops on a subconscious level, allowing them to fight more proficiently and with better organization. If the power is successfully called upon, the Jedi picks three specific Dexterity, Mechanical, or Strength skills. All troops receive a bonus of 1D for every 3D (rounded down) that they have in the given skills.