Inspire

Required Powers: Affect Mind and Battle Meditation

Skill Used: Alter

Alter Difficulty: Very Difficult, modified for proximity.

This power may be kept up.

Effect: With successful use of this power, a Jedi can instill great confidence in one or more of his allies. This inspiration is reflected in a +1D bonus to all ability and skill rolls made by an affected ally, and last as long as the user desires to keep it up. The number of allies who gain the bonus is determined by the success level of the initiating Alter roll: