Herglic



The Herglics are a race native to the planet Giju. They are water-based mammals, and developed hyperdrive and a trade based empire in the Colonies Region before encountering the Duros. Herglics are pleasant and peaceful, but they have an addiction to gambling and games of chance. Herglics are a very large species, and they tend to feel very sensitive about their size.

Biology and Appearance
Herglics are large bipeds that appear to have evolved from water-dwelling mammals. Most of the evidence of their water borne ancestry has been bred out so that, for example, fins and flukes were replaced with arms and legs. They do, however, still breathe through a blowhole on the top of their heads. The hauum sound of a Herglic clearing their blowhole is a common Herglese word throughout the Tapani Sector where it was used with emphasis to preface a significant remark.

They are tall, extremely wide, and have smooth, hairless skin that ranges in color from pale blue to black although some have pale pink skin. A few Herglics displayed white stripes down the sides of their head and arms. Herglics are generally quite sensitive about their large size. Since most other sentient species in the galaxy are smaller than they, and most facilities are designed to accommodate Human dimensions, Herglics tend to feel somewhat self-conscious and out of place when removed from their community or their ships. Their bulky size means that typically a Herglic will take up two seats in a restaurant and the majority of doorways require some maneuvering. Despite this they are typically easygoing in nature and enjoy meeting new people and visiting exotic locations.

Stats & Skills

 * Attribute Dice: 12D
 * DEXTERITY: 1D/3D
 * KNOWLEDGE: 1D/3D
 * MECHANICAL: 1D/4D
 * PERCEPTION: 1D+2/3D+2
 * STRENGTH: 3D/5D
 * TECHNICAL: 1D+1/4D+1
 * Move: 6/8

Special Abilities
Natural Body Armor: The thick layer of blubber beneath the outer skin of a Herglic provides +1D against physical attacks. It gives no bonus to energy attacks.

Story Factors
Gambling Frenzy: Herglics, when exposed to games of chance, find themselves irresistibly drawn to them. A Herglic who passes by a gambling game must make a Moderate willpower check to resist the powerful urge to play. They may be granted a bonus to their roll if it is critical or life-threatening for them to play.