Electronic Manipulation

Required Powers: Absorb/Dissipate Energy and Affect Mind

Skills Used: Control + Alter

Control Difficulty: Easy for non-sentient machines; Moderate for sentient machines; difficult for sentient machines hostile to Sith. Modified by proximity.

Alter Difficulty: Easy for slight alteration; Moderate for significant changes in programming; Difficult for major reprogramming.

This power may not be kept up.

Effect: This power allows a Sith to channel his anger into the electronic circuits of a computer, droid, or machine, and reprogram it by manipulating its physical and electrical components. The reprogramming can only restore original reprogramming which has been altered, not actually rewrite a computer's programming. Since the Sith power can only be evoked in a state of rage, the Jedi have long avoided using it. Grants a Dark Side Point.