Barabel



The Barabels are a bipedal race of reptilians covered in very tough, dark-colored scales.

Biology and Appearance
A blaster set on stun will not damage a Barabel at all or slow them down, as it will merely bounce off their scales. Barabels are also able to shed their tails if necessary; an ability that has proved to be the undoing of many a startled foe. They also possess heavy retractable claws along with needle sharp teeth.

Society and Culture
The race is noted for their hunting and tracking abilities. This is because many of their actions are fueled by their hunting instincts and has led to the general feeling that Barabels are always angry - or in the very least ornery. They are well known for their aggression but are also extremely loyal to their mates and parents. They also have a great deal of respect for the Jedi due to their first experiences with a Jedi master who settled a dangerous clan dispute. Despite their moral nature, they are also noted for enjoying and ending up in fights with their Verpine neighbors; with Barabels often capturing members of the insectoid race and giving the body parts to the Kubaz.

Barabels have a native language known also as Barabel, though they also express emotion —such as amusement or grief— by "sissing." They are a communal race with separate groups on their homeworld of Barab I numbering up to 10,000 individuals under the guidance of a pack leader. Unlike Human's, Barabel's are much closer to their unconscious part of their brains then other species.

Among Barabel beliefs are a group of demons called the Blight of Barabel - their names often being used as curses.

Stats & Skills

 * Attribute Dice: 12D
 * DEXTERITY: 2D/4D
 * KNOWLEDGE: 1D/2D+1
 * MECHANICAL: 1D/3D
 * PERCEPTION: 1D+1/4D+2
 * STRENGTH: 3D/5D
 * TECHNICAL: 1D/2D+1

Special Abilities
Natural Body Armor: The black scales of the Barabel act as armor, providing a +2D bonus against physical attacks, and a +1D bonus against energy attacks.

Radiation Resistance: Because of the proximity of their homeworld to its sun, the Barabel have evolved a natural resistance to most forms of radiation. They receive a +2D bonus when defending against the effects of radiation.

Vision: Barabels can see infrared radiation, giving them the ability to see in compete darkness, provided there are heat differentials in the environment.