Demolitions

Time Taken: One round to several minutes.

Specializations: Specific target type—bridges, walls, vehicles.

Demolitions reflects a character's ability to set explosives for both destructive purposes and to accomplish specific special effects.

The most common explosive is detonite, and a fist sized cube does ID speeder-scale damage. The damage in the charts below is figured for one cube of detonite. Additional detonite cubes increase the base damage by +1D. If characters aren't using a high-grade explosive like detonite, reduce damage. Making explosives out of readily available materials (blaster power packs, reactant chemicals, power converters) is a handy skill in the field; however, these alternative explosives are often not as effective as detonite.

When a character sets charges, he can either try to set the explosive to cause extra damage or create some special effects.

Extra Damage
Use the following difficulties when setting explosives to cause extra damage. The difficulty depends on the object being destroyed:
 * Very Easy: A plywood door.
 * Easy: A hard wooden door.
 * Moderate: A bolted steel door.
 * Difficult: A lightly armored door such as a blast door.
 * Very Difficult: A heavily armored object, such as the hull of a starship.

If the character beats the difficulty, he adds extra damage dice past the detonite's ID. Find the number of points by which the character beat the difficulty:

This bonus is added to the explosive's base damage. Roll the damage against the object's body strength. (See the chapter on "Combat and Injuries.")

If that damage penetrates the obstacle, then the attempt succeeded. Note that, if enough explosive is used, the roll becomes almost irrelevant (except in checking for mishaps).

Special Effects
Characters may also try achieving special effects with explosives. The difficulty depends on the specific type of result:
 * Very Easy: Setting a basic tripwire, timer, or control detonator.
 * Easy: Tying the explosive to an improvised detonator like a computer timer- may require a Technical skill check as well.
 * Moderate: Setting a shaped explosion down a hallway, vent, or conduit.