Control Mind

Required Powers: Receptive Telepathy, Telekinesis and Affect Mind

Skills Used: Control+Sense+Alter

Control Difficulty: Easy for a Jedi who has turned to the dark side. Moderate for a Jedi who is of the Light Side.

Sense Difficulty: Target's Perception or control roll.

Modified by relationship.

Alter Difficulty: Variable, depending upon number of targets and whether the Jedi is of the dark side or Light Side. See chart below. Modified by proximity.

Number of Targets:       Dark Side                             Light Side

1                                 Very Easy                           Moderate

2                                Easy                                    Difficult

3                                Moderate                              Very Difficult

4-5                             Difficult                                 Heroic

6-8                             Very Difficult                          —

9-15                           Heroic                                   —

Warning: A Jedi who uses this power gains a dark side Point. A Jedi who has not turned to the dark side gains a dark side Point for each evil action he forces a person under his power to perform, but a Jedi who has turned to the dark side does not. This power may be kept "up," but the Jedi must make a new power roll whenever he adds or switches targets.

Effect: The use of this power allows Jedi to take control of other people, turning them into puppets who must obey the Jedi's will—they must serve the Jedi like automatons. This power may not be used on droids or computers. Controlled characters may attempt a new roll to escape versus the Jedi's sense roll whenever the Jedi adds new characters to his control.