Talz



The Talz (pronounced /tælz/) are a large furry race with two distinct sets of eyes: one for day vision, and one for night vision. Their homeworld is Alzoc III, a frozen world with much mineral wealth. They have also established a colony on the world of Orto Plutonia. Talz are rarely seen in the galaxy away from their homeworld.

Biology and Culture
Talz are large, bipedal creatures, averaging 2 to 2.5 meters tall. Bulky creatures, they are covered head to toe in thick white fur, which provides exceptional insulation against their frozen world. Talz have four eyes, which are also adaptations to their native environment. The larger set of eyes are shut during the day, when sunlight reflects off the snow with dazzling brightness—able to blind sensitive optical organs, leaving the smaller set to navigate with. Alternatively, during the deep darkness of their homeworld's moonless night, the larger pair is utilized to provide the Talz with adequate vision.

Talz use a small proboscis to eat and communicate, using a language of high-pitched chirps and buzzes, with variable pitch an essential feature. Their language is known alternatively as Talzzi.

Talz have extremely large hands, sporting a set of sharp-clawed talons, which tend to make others think twice before getting into a brawl with a Talz. Despite these fierce claws, most Talz are gentle and kind-hearted creatures. They are diligent and tireless workers. Talz are limited users of tools, constructing primitive shelters to further protect them from the icy cold climate though they still understand basic technological concepts like blaster fire and speeders. Their psychology and societal relationships, however, are very complex — based on clans and extended families — with sophisticated mechanisms for redistribution of resources to provide the greatest benefit for the species. The Talz have no concept of ownership, and instead "borrow" objects from neighbors if needed, or give away objects they do not own. Many non-Talz deem them to be thieves as a result. For this reason, non-Talz who work with them kept all objects and tools under lock and key. Many people who work with Talz find that trying to teach them the meaning of ownership is a wasted effort.

Stats & Skills

 * Attribute Dice: 11D
 * DEXTERITY: 2D/4D
 * KNOWLEDGE: 1D/3D
 * MECHANICAL: 1D/3D
 * PERCEPTION: 2D+1/4D+1
 * STRENGTH: 2D+2/4D+2
 * TECHNICAL: 1D/3D
 * Move: 8/10

Story Factors
Enslavement: One of the few subjects which will drive a Talz to anger is that of the enslavement of their people. If a Talz has a cause that drives its personality, that cause is most likely the emancipation of its people.